Thursday, 5 April 2012

Tech blog post 5/4/12 Kinect star wars review

A long time ago, in a game studio far far away, a great idea was pitched to Microsoft, to bring star wars to the kinect so people can wield a virtual lightsaber or drive a pod racer at 500 mph in there own home. On paper, this idea sounds mind-blowingly amazing, in reality, it's a poorly executed and sluggish pile of drivel, but not all of this is the games fault, it is partially to do with the hardware and the kinect peripheral itself. Kinect is not optimised for rapid swinging and jumping, More so for slower, more timed movements, which is probably why yoga and fitness games are so popular, as they utilise kinect properly and are designed to run better on it. So the sad thing is it appears the only time we will get a responsive kinect star wars game is if Microsoft release an entirely new and more responsive kinect 2 and kinect star wars 2 game, which is almost Guaranteed to not happen by the end of the decade, if at all, as Microsoft will already have their hands full with the next gen Xbox.

But enough with the bad, as I still sense goodness in this one... First off the pod racing is a blast, putting you in the cockpit of many of the iconic pods featured in the phantom menace. You hold a pair of virtual handlebars and pull your arms back in the desired direction you want to go, and it works surprisingly well, there are a few tracks to choose from including the mos eisley and felucia raceways. You get a boost feature by pushing your arms forward which is quite neat too.

The next mode I played is the main story mode, also known as Jedi destiny mode, which is probably my favourite part of the game, as you navigate your way through levels slicing battle droids. These sections are broken up by occasional speeder bike or turret sections which are also fun.

Rancor rampage is another very enjoyable mode, as you play none other than an escaped giant Rancor, smashing your way through towns bringing Down buildings and eating people to regain your health. You actually have to reflect how a real rancor would move to get it to walk around, like you have to stomp around flailing your arms (still not as embarrassing as the dance mode, which I have not tried yet...) for it to work best, and use all fours to charge like a giant cheetah. This mode surprised me as in videos I saw it looked quite unresponsive but in reality it's one of the more responsive modes in the game. The destruction effects looked surprisingly good, similar to the felling effects in battlefield. Once I had levelled tatooine to the ground, I took a look around my living room to see it mirrored the mess I had just made by stomping around in game, kinect certainly is interactive... .

The last mode I played is duels of Fate, which on paper, should be the best, and it's naturally the reason people will be picking up this game, to have lightsaber duels with iconic characters such as count Dooku and darth Vader. But all it is is a slow paced mess where there is a 2 second break between saber swings which really breaks up the combat and doesn't reflect the fast paced fights from the movies at all. You take turns defending and attacking each other, but it's just slow and boring whereas at least in the story mode the combat is a bit faster and uninterrupted. I had higher expectations, seeing as the saber duels are a key part in star wars, you would think they would have spent a lot of time polishing this mode to perfection, but sadly it appears the stormtrooper dancing minigame has more polish, so the devs have got their priorities horribly wrong, and when you have a fan base as big as a small moon you need to get things right.

I am going to give kinect star wars a bit of slack because as I mentioned the problems partly lay with kinects poor rapid movement detection and it simply can't handle fast paced games. Die hard fans might squeeze some short lived enjoyment from the pod racing, rancor and story modes, just make sure you avoid the dancing mode if you dont want your soul to be crushed. Families will probably love this game as it can be played cooperatively. But as the phantom menace proved, catering star wars purely for a child audience is loosing them a big part of their fan base, so sadly many older fans may now avoid this game as it appears more marketed for children or young teens, even the shop assistant in Tesco who sold the game to me said he was turned off by the dancing mode and will just go back to playing star wars the force unleashed.

All in all I will award kinect star wars 6 out of 10, as there is some fun to be had here, with lots of unlockables to boot. The soundtrack and sound effects you know and love are also all here, apart from the voice actors who are absent. One last thing I need to give credit to is the tutorial with yoda, I genuinely felt tired lifting my arms in the air like Luke did when he was using the force to lift heavy objects in empire strikes back! So I really felt like I was in the Film at that point!

Thanks for reading

Ryan

Saturday, 31 March 2012

Tech blog post 31/3/12 Kinect Star Wars

Hey everyone

I have already been blessed with one great star wars game this year (the old republic) and now only 4 months into the year another star wars game is on the way. Kinect Star Wars is out April 3rd, and I am thinking about picking it up seeing as its the only kinect game so far that actually makes me want to use my £130 peripheral that has been sitting idly since christmas. Previews so far haven't been great, and this is even after the delay from last year. Nonetheless it is still a star wars games that features lightsaber fights, pod racing and... Dancing. I am not too bothered about the last option but the other 2 appeal to me very much.

As some of you may know I have been playing star wars the old republic on pc recently, now that game does a good job of telling a story, and it makes you feel like a Jedi, but I believe kinect should technically have the power (or the force maybe?) to increase that "jedi feeling" ten fold, as it offers way more interaction by waving your arms and kicking your feet as opposed to say pressing keybindings or clicking your mouse. I personally am looking forward to the lightsaber battles and pod racing the most, there are other modes such as rancor rampage and a dancing minigame but these don't really appeal to me that much.

Anyway, my point is I am glad kinect now has a game that isn't sport or fitness related and is set in one of my favourite fictional universes. If I do pick Kinect star wars up I will be sure to make a blog post with my impressions.

Have a good weekend, cya later

Ryan

Thursday, 29 March 2012

Tech blog post 29/3/12 What I have been playing this week

Hey all

Sorry for the lack of updates, instead of having a daily blog I'm thinking about just having a weekly one or just updating where I see fit.

Anyway, I started playing Halo Reach again the other night with a friend I met through twitter. I've been a loyal fan of the halo series for the last 12 years and still have fond memories playing combat evolved at LAN parties, something Xbox live will never be able to replace. Halo is fun because it can be played by both hardcore audiences in modes like team SWAT, and then the more family friendly modes like griffball and living dead (of course they can both be played professionally too but families could still enjoy them as they are simple yet fun to Play).

I also switched my vita on for the first time in a few weeks the other night, simply for the fact I've just not had time to play it since moving house, but it is an awesome piece of kit and I can't wait for AAA titles like call of duty and battlefield to come to it which I really hope they do.

I've also been reading the latest edition of PC gamer magazine and read a little bit about the much delayed Diablo III, I don't know an awful lot about and haven't played any of the previous entries but I am sure blizzard know what they are doing and have reasons for the delays, but regardless from what I have seen the game is looking good and I may have to pick it up upon (eventual) release.

I also read some leaked information about GTA 5, I am aware that leaked information is hardly a reliable source but from what I did see planes are back and flyable again which is great news for an aviation buff like me and I sometimes even boot up San Andreas from time to time to fly the planes (something GTA 4 sorely missed).

My brother is supposed to be lending me SSX when I next see him, it looks like a fun, colourful and refreshing change from a lot of shooters and RPGs which I have mainly been playing lately. He also said I can borrow the first crackdown which is supposed to be better than the second crackdown.

In April comes star wars the old republic patch 1.2 which brings a wealth of new content and tweaks which I am excited about. I got to level 50 in that game about a month ago and haven't continued to play since reaching level cap as the end game
Content is quite laggy for me in pvp warzones which I am hoping patch 1.2 (also known as the Jesus patch) will fix.

So anyway I have a lot of games to keep me busy and to look forward to this year and will keep you updated via this blog, you can also follow me on raptr.com (ryane1991) to track my progress through these games.

Thanks for reading

Ryan

Wednesday, 21 March 2012

Tech blog post 21/3/12 Mass effect 3 ending! *spoilers*

Hey guys

My last blog post was over 10 days ago! I've been crazy busy lately moving house but I'm all settled in now so things are pretty much back to normal now including my pc and Xbox setups.

In-between moving I still found the time to play and complete mass effect 3, I clocked in around 28 hours on normal difficulty and thats with doing a lot of side missions. *spoilers beware* I have to admit I think I preferred mass effect 2 in a few areas but mainly the story, the story was less confusing for a start, most of you have probably played it but for those that haven't, you had to assemble a team of the galaxy's best and head through a mass relay to a place from which no ship has ever returned. It ended perfectly, with lots of exciting, epic cutscenes and a huge boss fight ending on a cliffhanger, with the huge reaper army sitting at the edge of the galaxy imminently about to attack. Mass effect 2 is allowed to end on a cliffhanger, because it had mass effect 3 to come in afterwards and finish the story, but the problem with mass effect 3 is that even that finishes with cliffhangers! And it's supposed to be the end of the trilogy! I felt ultimately confused at the end and had to resort to going on google afterwards to find answers as to what i had just watched. This is unacceptable, its the equivalent of return of the Jedi ending on a cliffhanger, you are supposed to tie things up at the very end of a series or trilogy not create more Questions because when the hell will we get answers to them? Never, not unless there is a mass effect 4 or this supposed ending DLC which is pointless because a lot of us have finished the game now and in my eyes its too late to change it.

A lot of the mass effect community have been complaining about the ending not being happy enough, Shepard died in my ending, so the only way to correct my ending and make it happy for my play through, would be to bring Shepard back to life, and the only way to do that would be if the alliance used a lazurus project similar to what Cerberus used to revive shepherd from death in mass effect 2, but bringing him back from the dead 2 times would be ridiculous, and would make me care about him even less as a character, because if he is invincible then the reapers wouldn't have really been a threat all along because they could just keep reviving Shepard until he found a a way to destroy them. And then there is the cliffhanger of joker (well for some people's endings anyway, on mine the Normandy door opened Slightly but nobody came out? Did the crew die? Did the door open by itself then? What planet did the Normandy crash on? I have no idea what the hell happened!) stepping out of the Normandy onto an unknown planet with your squad mates. And then after the credits there is what is presumably a father or grandfather telling a child about the stories of shepherd saving the galaxy, so have all 3 games really just been the old man telling a story to this child? Explaining the gay romance to him might have Been a little awkward... .

Anyway my point is the ending is overwhelmingly disappointing and confusing, and even from time of writing this I now have a headache trying to recall and detail it. In my opinion it's too late to fix it because what about people who don't have access to Xbox live? Why should they have to put up with the shitty ending. Bioware messed up on this, and I can't see what they can do to fix it and please everyone, so for the time being we will Just have to deal with it and move on.

Anyway I'm off to take some aspirin for this headache...

Cya, Ryan

Friday, 9 March 2012

Tech blog post 9/3/12 Mass Effect 3 is here!

Hey readers

ITS HERE!

Well not until 6pm for me anyway, but as soon as I knock off work i am going straight to Tesco, and If they don't have any stock then I'll go to Morrisons, and if they don't have any stock ill go to Asda... You can see where this is going. Basically I am getting my hands on it tonight one way or another.

So i finished mass effect 2 on insanity last night (perfect timing), it took me about 30 hours without doing many side quests or loyalty missions, this was my second play through and I just wanted to get to the end as quick as possible for the insanity achievement and so I am ready to import my save on the big day. I am hoping it will be a flawless transfer, as I had problems transferring from ME1 to ME2 and resulted in me starting ME2 fresh, much to my disappointment. And I will be even more gutted if I can't transfer from ME2 to ME3 as the character transfer is a big feature of the game in my opinion and really makes them feel like a trilogy of films. However i kind of wanted to change class anyway after 30 hours of playing a vanguard in ME2, and I struggled on insanity because some of the moves, like charge, require you to be up close and personal to your enemies to do damage, which is suicide on insanity and I feel ranged classes would have given me an easier time.

As I mentioned, I skipped a lot of the loyalty missions, which resulted in many of my teammates perishing after the trip through the omega 4 relay, and after making the one way trip, I realised there was also a risk that my Shepard could die, and after enduring 30 hours of excruciating difficulty I wasn't prepared to start again. luckily my Shepard made it out alive (although the human reaper/ terminator boss thing took a few hours) I was biting my nails as he jumped aboard the Normandy, half expecting him to fall to his death, but I was overwhelmed with relief as joker pulled him up and the door closed and the Normandy blasted into hyperspace.

So I want to import my character for the decisions I Made in ME2, but I don't really want to play a vanguard anymore, I will probably just play the vanguard for the first time around for the achievement of completing the game with an imported character and then start another character class and make different decisions etc.

So thanks for reading, I'll post some blog updates maybe over the weekend or on Monday about my thoughts of the game.

See you soon

Ryan

Tuesday, 6 March 2012

Tech blog post 6/3/12 Arma II

Hey guys

Yesterday evening I was planning on playing some battlefield 3 with friends, but I had logged onto my PC a few hours before my friends were due to come online. So I was browsing the steam catalogue and came across Arma II. I had previously played this demo on my old laptop but it ran at around 5 fps so I removed it almost immediately without even playing it. Now that my computer is capable of playing high end games reasonably well I thought Arma II deserved a second chance. So I downloaded the demo and began to play.

Arma II is a battlefield esque shooter, perhaps even more realistic, and undoubtedly more realistic than modern warfare. The maps are huge in scope and you even have Equipment like binoculars and a compass incase you get lost. The game is entirely playable in either first or third person views both on foot and in vehicles, and despite it being a shooter I actually found myself getting more kills from the third person viewpoint.

The free version of Arma II only features the map editor and multiplayer modes, so I started off on the map editor so I could place some helicopters and planes to get some practice and get used to the controls. The game isn't designed to be a fully fledged simulator (neither on foot or in vehicles) but I was impressed at the amount of detail, especially for the air vehicles, which offer full control for the flaps, landing gear and ejector seat, which are usually an automated action in most games.

I haven't spent much time with the guns as of yet, or even much time on the ground for that matter, as after i had finished on the map editor i decided to give multiplayer a go and joined a dogfight server which is where everyone gets in a jet and engages in aerial warfare. This portion of the game was very fun and you get the standard chain guns, heat seeking missiles and flares, and then if you return to your aircraft carrier or airstrip you can repair and rearm.

I have found Arma II to be a very enjoyable war game so far and am looking forward to spending more time with it, perhaps even purchasing the full game + expansion packs. I will talk more about the game once I have had a little more time spent on the ground which is a core part of the game.

Thanks for reading and see you tomorrow

Ryan

Monday, 5 March 2012

Tech blog post 5/3/12 Star wars elite and renegade squadron (psp)

Hey Folks

Hope you all had a good weekend, I myself was abroad from Friday to Sunday so the only gaming I managed to fit in was on the psp. I didn't take my vita with me because it's not insured and neither is my psp to be honest, but it's a bit older so I wouldn't care as much if anything happened to it. Also I have a bigger library of games on psp, but the two I spent the most time playing were star wars elite and Renegade squadron, with renegade being the first game and elite squadron being the sequel. Both of them are spin offs of the hugely popular star wars battlefront series but renegade and elite squadron were designed from the ground up for psp so they aren't just simple ports.

The strange thing is, renegade squadron (the first game) is a whole lot better than the sequel elite squadron despite them both being made by the same studio, which is called rebellion. Renegade squadron offers better customisation, more vehicles, better maps and I even prefer the graphics and controls In the first game. It just made me wonder why the studio would bother to make a sequel that is drastically inferior to the prequel (probably money £££).

The story in the prequel was a lot more interesting as well, which involved han solo (a character we actually care about) leading a squadron of troops on daring missions and operations. The story in the sequel was just about 2 random clone Jedi called X1 and X2... Really? How long did it take to come up with those names... . The story was basically either X1 or X2 is evil (shows how much I paid attention) and the other is good and tries to stop the evil one.

The only real feature that makes elite squadron better than renegade, is the 3 levels of transition between the areas of the maps, you have interior (which is the inside of your capital ship in space), then you have space itself which you transition to once you fly out of the hanger of "interior", and then there is ground, where you fly towards the planet and eventually transition to the surface. It helps spread the combat out and makes it feel like a really large conflict is taking place, and some of the things you do in space can affect the battle on the ground, for example using orbital cannons to fire down may kill enemy troops, and then using the ion cannon on the ground can disable the capital ships in space etc. However even this feature does have its problems, when you enter a transition you momentarily loose player control and have to watch a cutscene while the next area loads, this breaks the flow of the game, like if you are In a dog fight with a tie fighter in orbit and accidentally fly too high and transition to space then the dog fight ends which is really infuriating.

Both games however provide the epic star wars battles that you would expect, whether your stomping through the snow in an AT-AT or driving through the forests of Endor on a speeder bike, you will feel like your really in the battle. Plenty of guns, equipment and power ups are also available to choose from such as jet packs, rocket launchers and remote turrets, the variety of tools at your disposal helps make each battle feel unique because they require you to play in a different way.

Anyway, if you are one of the few people who aren't jumping on the psvita bandwagon and want a good star wars game to play on psp, I would definitely choose renegade squadron over elite squadron.

Thanks for reading, see you tomorrow

Ryan

 
Photography Templates | Slideshow Software